Debut author Katie Davies wins the Waterstone’s Children’s Book Prize for her tale The Great Hamster Massacre.
Read the original article on the BBC
Debut author Katie Davies wins the Waterstone’s Children’s Book Prize for her tale The Great Hamster Massacre.
Read the original article on the BBC
A sketch drawn by artist Peter Howson as a 12-year-old schoolboy sells for £1,680 at a Glasgow auction.
Read the original article on the BBC
A Swiss art collection that has been under lock and key since thieves stole its most-prized painting two years ago is to be open to the public again.
Read the original article on the BBC
Work by artist Yinka Shonibare, entitled Nelson’s Ship in a Bottle, will be unveiled on Trafalgar Square’s Fourth Plinth in May, it is announced.
Read the original article on the BBC
The four shortlisted photographers in the running for the annual £30,000 Deutsche Borse Photography Prize.
Read the original article on the BBC
Justin Lui trained as an architect before earning an MFA degree from the UCLA Design | Media Arts in Los Angeles where i met him last Spring. He also has experience in web design, DJing and music production. He’s so versatile, i wouldn’t know whether i should define him as an interaction designer, media artist or architect. It probably doesn’t really matter. Justin Lui is developing programmed and interactive spaces that act at the scale of the spectator’s body. He is also part of Defectikons, a team of media artists with whom he has co-created media installations and music projects.
When we first talked to each other he had just dismantled the amazing Superficial Superglow: OPENINGS, a storefront installation facilitated by UCLA Architecture & Urban Design plus UCLA Design | Media Arts, which was built into the wall of the Los Angeles Contemporary Exhibitions gallery on Hollywood Blvd’s ‘Walk Of Fame’. The illuminated prototype glows in intensity according to the motion of passersby. On the street side, LCDs were displaying animated text remembering exhibitions culled from the 30-year history of LACE, while LCDs on the interior of the gallery showed text derived from artist Douglas McCulloh’s ‘60,000 Photographs in Hollywood’ describing characters encountered on Hollywood Blvd. Later on, when Justin told me about Animate Field, his MFA Thesis Project at UCLA Design | Media Arts, i thought it might be a good opportunity to interview him.

For your work Animate Field, a field of lights in direct contact with visitors’ skin, you used fiber-optic filaments. What are the new materials and technologies that you find most exciting and with which you’d like to work if money was no obstacle?
I think the first thing I would do with an expanded budget would be to expand the scale…! A project like Animate Field could really benefit from being enlarged to a more expansive field, to get closer to the infinite Ganzfeld-like spatial condition that James Turrell - for example – has in some of his work.
I’d also love to continue using the digital fabrication tools that were used in Superficial Superglow: OPENINGS, technologies such as CNC milling, vacuum-forming and 3D printing; all of which don’t come cheaply. Also, I’ve recently begun experimenting with bend sensors, so that might come into my work at some point. The opposite of a bend sensor is arguably muscle wire (shape memory alloy), which is a material I’d also like to explore.
So if money were no object, I would essentially put the money towards making my work more immersive, more formally engaging, and more tactile.
Animate Field from Justin Lui on Vimeo.
Animate Field requires the involvement of the body far more than your other installations. Is it something you are keen to explore even further?
Did you find that the audience was comfortable with the idea of walking through hanging bits of fiber-optic filaments? Or are people still slightly repelled and worried by a direct contact with technology?
Yeah, the direct bodily engagement of that piece was a bit of a left turn compared to my previous work, but I also see it as a continuation of earlier investigations. For example, Superficial Superglow: OPENINGS (and some prior projects) used bodily presence as a catalyst for interaction, but Animate Field added to that by incorporating the issue of direct contact with the body. This sense of touch is something I’d like to develop in future work, possibly with things like muscle wire and bend sensors.
About participation with Animate Field, I noticed that audiences were evenly split: older people tended to stay outside the cloud of fibers, while younger people (say, in their 20’s and younger) were much more open to wading into the fibers. The choice between observing from outside the thicket of fibers and participating inside it probably wasn’t about the fear vs. embrace of technology, as the fibers themselves looked more like a natural plant-like substance than something mechanical and intimidating. Instead, I just chalk it up to the participant’s sense curiosity vs. personal inhibition. What happened often was that one brave soul would enter the fiber cloud, play with the fibers, then others would follow inside – like a chain reaction. Sometimes it became a shared experience between strangers. I didn’t really anticipate this sort of sociability in Animate Field, but it was gratifying to see.
Another thing I observed was that the fibers would collect and stick together into branching structures after several days of having people pass through and comb them with their hands. At first I tried to ‘correct’ this by going in to the thicket to untangle the fibers, but I soon decided to let these forms accumulate because I realized that the installation wasn’t a defined discrete form (as designers are accustomed to creating), but instead was a set of conditions for a formal structure to emerge over time. It was a ’socially generative’ formal mechanism as opposed to an explicitly designed form.

Water Clouds of Light
Water Clouds of Light looks like a remarkably simple installation. Some water jugs, a few light bulbs. Is the work really as straight-forward as i just made it sound?
Yes, I wanted it to have a clear and direct reading. It’s an unfussy installation; simple, serene, but not static as the lights ‘breathe’ in and out in a way that is life-like.
Compared to my other work, I think Water Clouds of Light stands apart in a couple of ways: it has a stated allusion to the natural world, and it runs autonomously as opposed to being specifically interactive (which some people found refreshing considering the contemporary disposition for interactivity and responsiveness).

Superficial Superglow: OPENINGS

Superficial Superglow: OPENINGS
Many of the works in your portfolio have been devised for safe, closed exhibition spaces. Superficial Superglow: OPENINGS, however, was built into the exterior wall of an art gallery right on the famous Hollywood Blvd. Are you more comfortable in closed exhibition spaces or do you rather welcome the challenge of installing your work in contexts where you have less control over its surrounding (light, public, weather, etc)?
I see the value in both situations. A lot of my installations are dependent on the control of environment-related factors like light levels and physical access, so I like the degree of control in a gallery. But I also find that public spaces present an opportunity to engage a larger audience; one that isn’t pre-disposed to look for art, which means there’s a greater potential to surprise people (provided the piece has the conceptual clarity required to connect them in a meaningful way).
Since it was a double-sided installation, OPENINGS actually addressed audiences in both types of situations; gallery visitors inside Los Angeles Contemporary Exhibitions (LACE gallery), and passersby on Hollywood Blvd. The materials and construction were almost identical on both sides of the glass wall, but the experience on either side was different because the LCD data content was different for each side, and the sensors of the lighting-interaction system were exclusively aimed at the street to capture the movement of pedestrians.
There were some serious physical challenges on the exterior side, as you hinted at. With the security gate that rolled down every night, it was a tight and narrow space to build in to. Also, that area of Hollywood is a little bit seedy, so vandalism was always a concern. We actually had one of our ultra-sonic sensors stolen – twice!


Superficial Superglow: OPENINGS (building process)
What have you learnt from the Superficial Superglow: OPENINGS experience?
That project was a great experience for me and my partners: Andrea Boeck and Jihyun Kim. The three of us formed a well-balanced and even-tempered team. I learned several things, including the value of maintaining that balance and good temper, and the importance of visual and conceptual clarity in a publicly-sited interactive piece. That was probably the most important thing, that interactive installations generally need to be designed and calibrated to express clearly to the participants what the interaction is; what they are being prompted to do, what the rewards or results are, etc. Clear communication, essentially.
Since the project was in a public space with a constant supply of test subjects, we were able to do some on-site testing and observe passersby triggering and relating to the interaction system. Consequently, we were able to tune the sensing, lighting and display systems to try to maximize the project’s ability to communicate and interact.
I also gained some valuable experience with managing and executing a fairly large interactive installation involving multiple technical systems and multiple outside parties (various UCLA departments, the gallery, suppliers, and so on).
Who are the artists or architects who inspire you today?
Creators of otherworldly atmospheres like Olafur Eliasson, James Turrell… Tara Donovan for the accumulative formal quality in her work… United Visual Artists, whose work represents to me an ideal marriage between behavioral electronics, physical space and people… realities:united, who also do great work combining electronic interaction and animation with physical architecture… Toyo Ito’s dynamic installations and structures from the late 1980’s and 1990’s, which pioneered a lot of the qualities I see in dynamic and interactive architecture today… Toshio Iwai, Tokujin Yoshioka, Scott Snibbe, and more.
You are also part of DEFECTIKONS::, a collective creating works that blend the architecture, design, visual art and sound disciplines. Can you tell me a few words about your role in DEFECTIKONS?
The Defectikons are a group of three partners; Chris McCullough and Shaheen Seth. I was one of two DJs, and I also shared the work on installation design and assembly, graphic design and music production. What happened fairly often was that I would work iteratively, refining things towards an end while the other two partners often created great beginnings.
Our media-installation projects were really fun and great to learn from. For us, they were a happy combination of architecture with DJing and video, like humble precursors to the Daft Punk pyramid.
At this point our creative energy has been refocused into a musical band, with the addition of two other members.

Speak & Spoil: The Ambiguity of Language
What have you been doing since I met you last Spring in Los Angeles?
Any project you could talk about?
I graduated from UCLA Design | Media Arts a few months ago, and have been working on various endeavors: teaching graphic design, web design, and physical computing; making project submissions with my OPENINGS partners; and showing Water Clouds of Light at a couple of light-art exhibitions. Next I’ll be working with Variate Labs and Miles Kemp (who co-wrote the book Interactive Architecture) to develop next-generation interfaces and interactive spatial architecture projects.
Thanks Justin!
Read the original post on We make money not art
Who would have thought i’d end up blogging about a splatter movie on wmmna? I’m not talking about any horror flick, i’m talking “gay-porn zombie film“, a genre which i assume is under-represented in contemporary art. Written and directed by Bruce LaBruce and starring porn actor François Sagat, LA Zombie is on view at the Peres Projects gallery in Berlin, along with a dozen new works on canvas.

Bruce LaBruce, LA Zombie 10, 2010. Painting – Silkscreen on Canvas
It was a bit of a hard core spectacle for someone like me who has no interest nor experience in the genre(s). I’m still wondering how i’ll manage to convey the happiness and sense of beauty that the film gave me. There’s something respectable about a porn movie that you watch inside a renowned art gallery. You might be shocked but you’re never ashamed. Bruce Labruce’s other queer cinema horror film Otto; or Up With Dead People debuted at the 2008 Sundance Film Festival, the artist has contributed to magazines such as Vice, Index, and BlackBook, he also has a star on the Hollywood Walk of Fame. Even his main actor, a muscular porn star recognizable by a tattoo designed to give the illusion of a hairy scalp has gained some gravitas when he was asked by fashion designer Bernhard Willhelm to model the 2007 Spring Summer collection. The film itself was inspired by The Gleaners and I by experimental French film maker Agnès Varda.

Outside view of the gallery

View of the exhibition space (image Peres Projects)
I doubt LaBruce bothers much about making you and me and other art lovers comfortable. Just like Murakami delights in selling his art in both prestigious art galleries and shops merchandising fugly brown monogram bags, LaBruce doesn’t seem too eager to drawing a line between art and porn. He told Salon: “All of my work has been about that line. You can situate yourself on either side of the line without really altering the work itself. I could take a picture for Honcho magazine, but can take the same image and put it in a frame in an art gallery, and it becomes art. For me that speaks to the arbitrary nature of those labels.” A soft-core version of L.A. Zombie will tour film festivals this year. You can expect to find the hard-core DVD gracing the shelves of your favourite sex shop in the spring.

Bruce LaBruce, LA ZOMBIE 05, 2010. Painting – Silkscreen on Canvas
LA Zombie was shot in Los Angeles. Guerrilla-style. With almost no budget. The main protagonist rises from the sea, with as much clout and allure as Ursula Andress herself in that famous Bond scene. He’s a zombie or maybe he’s just a bit deranged and fancies himself as an undead creature. He sports canine teeth and is dressed like a homeless. Good looking young guys get killed or die in accidents. He finds them, gives them the fuck of life right into their wound, they open their eyes. They have become zombie too and lead the life of tramps around LA. People don’t seem to even notice their presence.
The trailer:
Bruce Labruce LA Zombie: The Movie That Would Not Die runs at Peres Projects in Berlin until April 24, 2010.
Read the original post on We make money not art
How about more works from the Design Interactions work in progress show?

Fashion Design by Aephie Huimi + Photography by Hitomi Yoda
Crowbot Jenny is a reclusive girl who prefers to spend time surrounded by technology and animals rather than with humans. To better communicate with the birds, she built the Crowbot. Perched on her shoulder, the crow-shaped robot can vocalize a variety of crow calls to control and converse with her bird army.

The Crowbot: Technical Support by Louise Porter
Hiromi Ozaki (Sputniko!) developed the character to explore the world of animal intelligence and interactions. Placing the issues in the context of anime and manga is far from trivial as the genres frequently discuss complex topics about the future, technology and society.
Hiromi worked with two world specialists in crow intelligence, Prof. Nathan Emery and Prof. Nicola Clayton, who provided her with samples of rook calls (the ones flocking in London parks are usually ‘rooks’, not crows.) Hiromi then reproduced and used the calls to attract, repel and engineer the behavior of rooks in Finsbury Park and Hyde Park.
Crowbot test
Crowbot Jenny is also going to find her way in a film based on the character and the scientific research with the University of Cambridge. Finally Hiromi plans to write and perform outdoors a Crowbot Jenny song featuring crow calls – which will hopefully please the human crowd as much as the crow one.

Illustration by Nasos (N.C.Empire)
The exhibition is on view until February 10th at the Royal College of Art in London.
Previously: The Gesundheit Radio.
Read the original post on We make money not art

On Wednesday i had an alas far too short look at the Work in Progress show of the Design Interactions department Royal College of Art in London.


One of the projects i liked is by James Chambers .
Chambers postulates the existence of an experimental research group within Texas Instruments. Mostly active in the ’70s and ’80s, they called themselves the Attenborough Design Group (after the famous English naturalist) and examined how behaviours in nature could be applied to design.
Their first product was the 1972 Gesundheit Radio. Developed to protect early microprocessors from dust, the radio featured a sneeze mechanism that expelled dust from inside the casing every six month. A bellows system extracted dust from inside the unit, blowing waste from two outlets located on the front. Should the environment the radio lives in be particularly unclear, a convenient SNZ button enabled the user to activate the sternutation.
Gesundheit Radio from James Chambers on Vimeo.
Chambers is investigating the potential of other animal actions to be used as defense for a ‘family’ of between 3 and 5 products. In addition, he is re-interpreting the standing hard drive from last year (see video of the hard drive in action) as a portable floppy disk drive in the late 80’s to fit in with the Attenborough Design Group timeline.

Various sneezing mechanisms developed by James Chambers (photo by d & r)
The exhibition is open all weekend and will close on Tuesday 9 February at 6pm.
Read the original post on We make money not art
13 Feb, 2010
Posted by: admin In: We make money not art
5 days in Berlin is a frustratingly short time if you’re planning to follow half-closely what is happening at Transmediale and want also to see some exhibitions around town. I’ll bring back what i can. Such as this lovely exhibition titled East Side Stories. German Photography 1950s-1980s at the Kicken Gallery.


View of the exhibition space with what the gallery website proudly calls the ‘movable element’
As its title suggests, the show features some 30 black and white pictures from photographers who portrayed life at the time of the GDR, mostly in a way that steered away from the official GDR iconography. Under the regime of East Germany, photographers had a degree of licence denied to other artists – largely because the state did not regard photography as an art form (via).

Evelyn Richter, Pförtnerin im Rathaus (Receptionist in the Town Hall), Leipzig, c. 1975

Sibylle Bergemann, East Berlin, 1972 – 1996
![]()
Sibylle Bergemann, Ohne Titel (Gummlin) (Untitled [Gummlin] (1984)
East Side Stories. German Photography 1950s-1980s runs at the Kicken Gallery in Berlin until April 17, 2010.
Related stories: Objectivities: Photography from Düsseldorf and Art of Two Germanys, Cold War Cultures.
Read the original post on We make money not art